Diminishing Returns (2019)
Autonominen kineettinen videoinstallaatio liikkeestä ja kuvan muistosta. Monitaide / kineettinen installaatio / livevideo / XR. Diminishing Returns on analoginen seka-/monitaideteos/installaatio. Se ei asettaudu täysin minkään perinteisen videoteoksen tai installaation raameihin. Se on samalla analoginen/fyysisessä maailmassa oleva installaatio kuin “kuvan maailmassa” oleva videoteos ja muunneltua todellisuutta.
 Diminishing Returns ei myöskään ole nauhoite, vaan video/kuva tapahtuu ja luodaan “tässä ja nyt”, tilassa ja hetkessä jolloin katsoja teosta havainnoi. Ympäristö, tila, vallitseva valo, kaikki vaikuttavat teokseen. Katsoja itse voi halutessaan asettua teoksen seinän eteen ja päätyä hetkellisesti osaksi teosta, kunnes kuvan muisto pyyhkiytyy pois seinältä. 
Diminishing Returns on alati muuttuva ja ei koskaan toistu samalla lailla kahta kertaa. Se elää omaa elämää tilassa, ajassa, varioiden, värähdellen ja muuttuen.
Diminishing Returns (2019)
Autonomous kinetic video installation of motion and image memory

Multi-art/ kinetic installation / live video / XR
Materials: camera, projector, angle iron, led lamp, Arduino, electronics, fan

“Wall, camera, projector, light, pendulum. The shadow of the pendulum sweeps past the light-sensing sensor on the wall. The sensor switches on light on the wall. The shadow shifts, the light turns off. The camera shoots light, the image of the light is reflected on the light itself. The picture depicts itself, over and over again. The projection of the memory of the pendulum movement will remain on the wall for a long time after the movement has taken place, repeating and disappearing into infinity. The pendulum slows down. The sensor senses slow motion. The engine starts and the pendulum starts a new movement. The memory of the movement of the image is repeated again, always in a different variation.”


Diminishing Returns
is a mixed / multi-art work / installation. It does not completely fit into the framework of any traditional video work or installation. It is at the same time an analog / physical world installation as a video work in the “picture world”

Diminishing Returns is also not a recording, but a video / image happens and is created “here and now”. In the space and moment the viewer perceives the work, the environment, the space, the viewer himself, can affect the work by standing in front of the wall of the work and end up momentarily as part of the work until the memory of the image is erased from the wall.

Diminishing Returns
is always changing and never repeats the same thing twice. It lives its own life in space, time, variation, vibration and change.
Diminishing Returns (2019)
Diminishing Returns (2019)

1024
*some assembly may be required (2018-2019)
Kinetic sound sculpture
Materials: metal, plexiglass, electronics, water, glass, pump, silicone, circuit board, graphics printing ink

*some assembly may be required is an analog synthesizer, a drum machine. In MUU Kaapeli Gallery *some assembly may be required, is presented in a form in which four electronic boards function as an analog drum machine (electric bass, snare drums, tom and sheet metal drums). The metal racks built next to them have four larger and two smaller “waterfalls” made of glass objects that act as a sequencer / sequencer of the drum machine, i.e. a drummer. Random timers are placed on the floor made of angle iron and plexiglass enclosures to control the amount of water pumped to the waterfalls. There are also “bare-built” amplifiers and speakers, power transformers and power distributors installed on the floor. In the middle of it all is the “brain” in the plexiglass and metal frame, which uses its four electrified sensors / sensors to monitor the flow and fall of water in glass objects. The changes (pulses) detected by the sensors command the connections of electrical relays connected to the brain. The relays release the flow / discharges of electricity to the four electronics boards, which means that the electrical circuits on the boards convert them through the amplifier into audible sound from the speakers.
*results may vary

MUU Kaapeli 2019
Saaren Kartano, harvest festival, Mietoinen 2018
BALANCE-HAKALA-MILD
*some assembly may be required (2019)
*some assembly may be required (2019)

 Kuiskauksien valo eetteristä (2018). Oskillaattori saa voimansa seinästä tulevasta sähkövirrasta, jonka avulla se muodostaa ääniaaltoja. Ääniaaltojen kulkiessa kaiuttimen läpi, ne muodostavat sen päällä olevaan veteen kuvioita. Veden pinnalle osuu UV -laserin säde. Pinnan alla on peili,
joka värisee äänen taajuuksien mukaan ja heijastaa seinällä olevalle taululle ääniaaltojen kuvitusta. Taulun pinta on käsitelty UV -valoa itseensä imevällä lakalla, joka pienen hetken näyttää valon muistoa. Äänen kuvallista kaikua.
Whispers of MurMur (2018)
Materials: board, metal, laser, water, mirror, speaker element, analog oscillator & discrete filter

The oscillator is powered by an electric current coming from the wall, which allows it to generate sound waves. As sound waves pass through the speaker, they form patterns in the water on top of it. The UV laser beam hits the surface of the water. There is a mirror under the surface, which vibrates according to the frequencies of the sound and reflects on the board on the wall the illustration of the sound waves. The surface of the painting has been treated with a varnish that absorbs UV light, which for a small moment shows the memory of the light. A pictorial echo of sound.

Galleria Oksasenkatu11
Ilmiö 2018
1024 Whispers of MurMur (2018)

 Noise to Signal (2017)
Kineettinen ääniveistos. Yhdistelmä suomalaisen perinnesoittimen, noitarummun ja modernin japanilaisen arcade pelimaailman kanssa.
Noise to Signal (2017)
Kinetic sound sculpture
Materials: metal, wood, reindeer skin, salt, game electronics


A combination of a Finnish traditional instrument, a witch drum and a modern Japanese arcade game world.

Y3 Stuodio, Kobe Japan
Noise to Signal (2017)
Noise to Signal (2017)

Kannus 2.0 (2017)
Kinetic sound sculpture
Materials: metal, woos, reindeer skin, salt, recycled electronics, , graphics printing ink

The second version of Kannus’ (2015) series, Kannus 2.0 is an intermediate form between the new and the old. All the elements of an old traditional witch drum, from reindeer skin to the tree of life / Yggdrasil. Kannus 2.0 was a continuation of a wall-mounted electronic graphics board featuring Yggdrasil, which is at the same time a fully functional circuit board; full of electronics and electrical current, creating the foundation for the life of the oscillators and amplifiers that make Kannus work.

One Art Space, New York, USA 2017
Wäinö Aaltonen museum Wambience 2017
Galleria Akusmata 2017
BALANCE-HAKALA-MILD
Kannus 2.0 (2017)

Rikki (2016)
Kinetic sound sculpture
Materials: glass, electronics, Pertinax, latex, metal, water

B-galleria 2016
BALANCE-HAKALA-MILD
Rikki (2016)

Rikki (2016)
Audiovisual installation
Materials: recycled wood and electronics

B-galleria 2016
BALANCE-HAKALA-MILD
Rikki (2016)

5 x 5 x 5 (2015)
Installation
Materials: metal, lenses

Valtio+ 2015
5 x 5 x 5 (2015)

Polarized painting (2015)
Mixed media
Materials: wood, recycled electronics, glass

We humans often take light for granted. If there is light where we are, we expect it to give and reveal all information to us through our eyes. However, they omit most of the information.

Valtio+ 2015

Penance (2015)
Kinetic sculpture
Materials: metal, concrete, recycled materials, magnets, DC motor

13 rotating objects on 13 stands. One large, quiet, polarized rotating rod that forms a variation of the magnetic fields and rotates in correlation with them. The 12 smaller objects below it create a quiet but audible harmonic rustle.

Gallery LUDA, Pietari, Venäjä 2015
Valtio+ 2015

X Y Z W (2014)
Kinetic sculpture
Materials: plexiglass, recycled materials

X Y Z W refers to the fourth dimension. In mathematics, the fourth dimension is an abstract concept. It has its roots in the three-dimensional space of Euclidean: length, width, and height. The fourth dimension is time. We can’t see the time. X Y Z W gives us an insight into how time can be made visible in a three-dimensional space – it is a cube, or more precisely it is an image of a hypercube, tessarakti. The endless reflection of light in all three dimensions.


H2Ö -festivaali 2014
X Y Z W (2014)
X Y Z W (2014)